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juce::SmoothedValue< FloatType, SmoothingType > Class Template Reference

A utility class for values that need smoothing to avoid audio glitches. More...

Inheritance diagram for juce::SmoothedValue< FloatType, SmoothingType >:

Public Member Functions

 SmoothedValue () noexcept
 Constructor.
 
 SmoothedValue (FloatType initialValue) noexcept
 Constructor.
 
void reset (double sampleRate, double rampLengthInSeconds) noexcept
 Reset to a new sample rate and ramp length.
 
void reset (int numSteps) noexcept
 Set a new ramp length directly in samples.
 
void setTargetValue (FloatType newValue) noexcept
 Set the next value to ramp towards.
 
FloatType getNextValue () noexcept
 Compute the next value.
 
FloatType skip (int numSamples) noexcept
 Skip the next numSamples samples.
 
- Public Member Functions inherited from juce::SmoothedValueBase< SmoothedValueType >
 SmoothedValueBase ()=default
 Constructor.
 
bool isSmoothing () const noexcept
 Returns true if the current value is currently being interpolated.
 
FloatType getCurrentValue () const noexcept
 Returns the current value of the ramp.
 
FloatType getTargetValue () const noexcept
 Returns the target value towards which the smoothed value is currently moving.
 
void setCurrentAndTargetValue (FloatType newValue)
 Sets the current value and the target value.
 
void applyGain (FloatType *samples, int numSamples) noexcept
 Applies a smoothed gain to a stream of samples S[i] *= gain.
 
void applyGain (FloatType *samplesOut, const FloatType *samplesIn, int numSamples) noexcept
 Computes output as a smoothed gain applied to a stream of samples.
 
void applyGain (AudioBuffer< FloatType > &buffer, int numSamples) noexcept
 Applies a smoothed gain to a buffer.
 
int getNumSamplesToReachTarget () const noexcept
 Returns the number of samples remaining to reach the target value.
 

Additional Inherited Members

- Public Types inherited from juce::SmoothedValueBase< SmoothedValueType >
using FloatType = typename FloatTypeHelper< SmoothedValueType >::Type
 
- Protected Attributes inherited from juce::SmoothedValueBase< SmoothedValueType >
FloatType currentValue = 0
 
FloatType target = currentValue
 
int countdown = 0
 

Detailed Description

template<typename FloatType, typename SmoothingType = ValueSmoothingTypes::Linear>
class juce::SmoothedValue< FloatType, SmoothingType >

A utility class for values that need smoothing to avoid audio glitches.

A ValueSmoothingTypes::Linear template parameter selects linear smoothing, which increments the SmoothedValue linearly towards its target value.

Helper class for using linear interpolation between a begin and an end value.
Definition juce_StaticAnimationLimits.h:74

A ValueSmoothingTypes::Multiplicative template parameter selects multiplicative smoothing increments towards the target value.

Multiplicative smoothing is useful when you are dealing with exponential/logarithmic values like volume in dB or frequency in Hz. For example a 12 step ramp from 440.0 Hz (A4) to 880.0 Hz (A5) will increase the frequency with an equal temperament tuning across the octave. A 10 step smoothing from 1.0 (0 dB) to 3.16228 (10 dB) will increase the value in increments of 1 dB.

Note that when you are using multiplicative smoothing you cannot ever reach a target value of zero!

Constructor & Destructor Documentation

◆ SmoothedValue() [1/2]

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
juce::SmoothedValue< FloatType, SmoothingType >::SmoothedValue ( )
inlinenoexcept

Constructor.

◆ SmoothedValue() [2/2]

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
juce::SmoothedValue< FloatType, SmoothingType >::SmoothedValue ( FloatType  initialValue)
inlinenoexcept

Member Function Documentation

◆ reset() [1/2]

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
void juce::SmoothedValue< FloatType, SmoothingType >::reset ( double  sampleRate,
double  rampLengthInSeconds 
)
inlinenoexcept

Reset to a new sample rate and ramp length.

Parameters
sampleRateThe sample rate
rampLengthInSecondsThe duration of the ramp in seconds

References jassert, and juce::SmoothedValue< FloatType, SmoothingType >::reset().

Referenced by juce::dsp::Oscillator< SampleType >::reset(), juce::SmoothedValue< FloatType, SmoothingType >::reset(), and juce::Reverb::setSampleRate().

◆ reset() [2/2]

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
void juce::SmoothedValue< FloatType, SmoothingType >::reset ( int  numSteps)
inlinenoexcept

Set a new ramp length directly in samples.

Parameters
numStepsThe number of samples over which the ramp should be active

References juce::SmoothedValueBase< SmoothedValueType >::setCurrentAndTargetValue(), and juce::SmoothedValueBase< SmoothedValueType >::target.

◆ setTargetValue()

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
void juce::SmoothedValue< FloatType, SmoothingType >::setTargetValue ( FloatType  newValue)
inlinenoexcept

◆ getNextValue()

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
FloatType juce::SmoothedValue< FloatType, SmoothingType >::getNextValue ( )
inlinenoexcept

◆ skip()

template<typename FloatType , typename SmoothingType = ValueSmoothingTypes::Linear>
FloatType juce::SmoothedValue< FloatType, SmoothingType >::skip ( int  numSamples)
inlinenoexcept

The documentation for this class was generated from the following file: